A Theory of Fun For Game Design

Theory of Fun for Game Design, Second Edition  eBooks & eLearning

Posted by First1 at July 28, 2017
Theory of Fun for Game Design, Second Edition

Theory of Fun for Game Design, Second Edition by Raph Koster
English | November 8th, 2013 | ASIN: B00GK5SRFY, ISBN: 1449363210 | 299 pages | AZW3 | 6.80 MB

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

Theory of Fun for Game Design  eBooks & eLearning

Posted by insetes at Aug. 20, 2022
Theory of Fun for Game Design

Theory of Fun for Game Design By Raph Koster
2005 | 244 Pages | ISBN: 1932111972 | DJVU | 7 MB

Game Mechanics: Advanced Game Design (Voices That Matter)  eBooks & eLearning

Posted by Free butterfly at Oct. 3, 2019
Game Mechanics: Advanced Game Design (Voices That Matter)

Game Mechanics: Advanced Game Design (Voices That Matter) by Ernest Adams
ISBN: 0321820274 | 368 pages | EPUB | June 25, 2012 | English | 14 Mb

Game Mechanics: Advanced Game Design (Voices That Matter)  eBooks & eLearning

Posted by AlenMiler at Sept. 8, 2018
Game Mechanics: Advanced Game Design (Voices That Matter)

Game Mechanics: Advanced Game Design (Voices That Matter) by Ernest Adams
English | June 25, 2012 | ISBN: 0321820274 | 368 pages | AZW3 | 17 MB

The Way We Play: Theory of Game Design  eBooks & eLearning

Posted by GFX_MAN at Oct. 29, 2022
The Way We Play: Theory of Game Design

The Way We Play: Theory of Game Design
English | 2022 | ISBN: 9781484287897 | 238 Pages | True EPUB,MOBI | 10.2 MB

Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development.

Game Design Theory: A New Philosophy for Understanding Games (repost)  eBooks & eLearning

Posted by libr at June 4, 2017
Game Design Theory: A New Philosophy for Understanding Games (repost)

Game Design Theory: A New Philosophy for Understanding Games by Keith Burgun
English | 2012 | ISBN-10: 1466554207 | PDF | 188 pages | 2 MB

Create Board and Video Game Design Projects - 4 Courses in 1  eBooks & eLearning

Posted by lucky_aut at July 11, 2023
Create Board and Video Game Design Projects - 4 Courses in 1

Create Board and Video Game Design Projects - 4 Courses in 1
Duration: 9h 40m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 5.78 GB
Genre: eLearning | Language: English

Start designing your own Games (Videogame or Board Games) from scratch, using Game Design Theory and Project Management

Create Board and Video Game Design Projects - 4 Courses in 1  eBooks & eLearning

Posted by lucky_aut at Dec. 28, 2023
Create Board and Video Game Design Projects - 4 Courses in 1

Create Board and Video Game Design Projects - 4 Courses in 1
Last updated 7/2021
Duration: 9h40m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 4.99 GB
Genre: eLearning | Language: English

Start designing your own Games (Videogame or Board Games) from scratch, using Game Design Theory and Project Management

MasterClass - Will Wright Teaches Game Design and Theory  eBooks & eLearning

Posted by IrGens at Jan. 2, 2019
MasterClass - Will Wright Teaches Game Design and Theory

MasterClass - Will Wright Teaches Game Design and Theory
.MP4, AVC, 2600 kbps, 1920x1080 | English, AAC, 128 kbps, 2 Ch | 3.8h | 4.87 GB

Game Design Masterclass - Board and Digital - 4 Courses in 1  eBooks & eLearning

Posted by Sigha at Dec. 24, 2018
Game Design Masterclass - Board and Digital - 4 Courses in 1

Game Design Masterclass - Board and Digital - 4 Courses in 1
.MP4 | Video: 1280x720, 30 fps(r) | Audio: AAC, 44100 Hz, 2ch | 5.79 GB
Duration: 9.5 hours | Genre: eLearning | Language: English

Start creating your own Games (Videogame or Board Games) from scratch, using Game Design Theory and Project Management.