Jethro Tull's first album, THIS WAS, recorded and released in 1968, shows a band that is a far cry from their better-known incarnation as a prog rock outfit in the late 1970s. Instead, Tull come across here as a solid and talented blues band with elements of jazz, folk, and psychedelia thrown in. The band's sound was heavily influenced by guitarist, singer, and songwriter Mick Abrahams, whose bluesy singing and leads distinguish this disc in Tull's discography. Frontman Ian Anderson also shines with tunes like "Some Day the Sun Won't Shine for You" and the excellent cover of Rashaan Roland Kirk's "Serenade to a Cuckoo."
Cartoon is a Brazilian quartet whose style resembles that of Os Mutantes - an experimental psychedelic band at the center of Brazil's rock-tinged 'tropicalia' movement in the late 60's. Cartoon's sound is a combination of rock, classical and Brazilian music that features exotic instruments alongside the traditional rock staple of bass, guitar, keyboards and drums. With their humour and impromptu musical happenings, their live shows are reputed to be real attention getters - befitting the band's name. Their second album, "Bigorna" (subtitled 'The Real History of King Arthur and the Knights of the Round Table') is a concept album, a spoof on the legend of King Arthur - nothing remotely similar to Rick Wakeman's solemn "Myths and Legends". Very irreverently, the band plays fast and furious, showing flashes of Zappa, Alex Harvey, The Beatles, The Beach Boys and Splitz Enz all mixed together…
In this brand new video album from Luxology‘s Andy Brown we explore ways of modelling a cartoon character using modo 302, utilizing techniques that are relevant to the creation of any kind of bipedal character.
The Cartoon Kid character is derived from concept sketches provided by Push Pen Studios, to whom we thank profusely. The training videos cover many organic subdivision surface modelling techniques along with a generous application of sculpting. The album also shows how to use and customize modo‘s tools and interface to easily pose a character. We explore how to apply UV coordinates and texture the model in order to produce finished still images of the character in action.
Topics Covered:
* Create character using artist concept sketch as guide
* Create model using organic subdivision surface techniques
* Application of UV coordinates and texture maps
* Techniques to pose and render character in action