Patterns in C Part 1 By Adam Petersen

Programming In C : A Step-by-Step Guide to Programming in C Master the Fundamentals and Unlock Your Coding Potential Today

Tanmay Kishor, "Programming In C : A Step-by-Step Guide to Programming in C Master the Fundamentals and Unlock Your Coding Potential Today"
English | ASIN ‏: ‎ B0CW1G2CMR | 2024 | 342 pages | PDF | 6 MB

Programmieren In C Teil 1  eBooks & eLearning

Posted by Sigha at July 9, 2022
Programmieren In C Teil 1

Programmieren In C Teil 1
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: Deutsch | Size: 2.18 GB | Duration: 2h 5m

Die Basis von den Programmiersprachen C++, php, java.

Repost: Creating Games in C++- A Step-by-Step Guide By David Conger  eBooks & eLearning

Posted by gin.of.da.game at Feb. 12, 2009
Repost: Creating Games in C++- A Step-by-Step Guide By David Conger

Repost: Creating Games in C++- A Step-by-Step Guide By David Conger
New Riders Games | ISBN: 0735714347 | 464 pages | November 21, 2006 | CHM | 1.22 MB

Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It’s not as complicated as you’d think, and you don’t need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, “Invasion of the Slugwroths,” is included in this book and CD-ROM.

3DBuzz - Building 2D Games in C++ Volumes 1-5  eBooks & eLearning

Posted by Max-X at Aug. 28, 2014
3DBuzz - Building 2D Games in C++ Volumes 1-5

3DBuzz - Building 2D Games in C++ Volumes 1-5
English | .MOV | h264, yuv420p, 640x480, 30.00 fps(r) | aac, 44100 Hz, stereo | 1.63 GB
Genre: E-learning

C++ Complete will guide you though learning C++ for the purposes of game development! In this course, we will create a 2D game that will take advantage of wxwidgets.

Algorithms in C++, Parts 1-4: Fundamentals, Data Structure, Sorting, Searching, Third Edition  eBooks & eLearning

Posted by Free butterfly at April 11, 2025
Algorithms in C++, Parts 1-4: Fundamentals, Data Structure, Sorting, Searching, Third Edition

Algorithms in C++, Parts 1-4: Fundamentals, Data Structure, Sorting, Searching, Third Edition by Robert Sedgewick
English | July 13, 1998 | ISBN: 0201350882 | 738 pages | EPUB | 9.49 Mb

Seascapes in Watercolour (Part 1)  eBooks & eLearning

Posted by lout at Oct. 1, 2010
Seascapes in Watercolour (Part 1)

Seascapes in Watercolour (Part 1) By E. John Robinson
Publisher: Teaching Art | English | 320x240 | AVI | 808 MB


In Seascapes in Watercolour, Robinson explains the properties of water, the transparent and translucent, and the reflective qualities, the effects of sunlight and shadow, and finally the moods water may convey. Then, with easy to follow step-by-step demonstrations he teaches how to paint specific types of water: puddles, creeks, rivers, waterfalls, lakes and ponds, harbors, and the surf. The student easily finds unlimited possibilities by combining his understanding of the properties of water with specific kinds of water. This instructional DVD has value for artists in all media and all skill levels.

Programming in C: Volume 1: Basic Data Structures and Program Statements  eBooks & eLearning

Posted by hill0 at Jan. 24, 2021
Programming in C: Volume 1: Basic Data Structures and Program Statements

Programming in C: Volume 1: Basic Data Structures and Program Statements
by Xingni Zhou

English | 2020 | ISBN: 3110691175 | 382 Pages | PDF | 28 MB

Introduction to programming in C: A step by step guide to learn C programming  eBooks & eLearning

Posted by hill0 at June 22, 2020
Introduction to programming in C: A step by step guide to learn C programming

Introduction to programming in C: A step by step guide to learn C programming
by Elias Paul

English | 2020 | ASIN: B08BKW8SNQ | 297 Pages | EPUB | 0.6 MB

FXPHD: Height Fields in Houdini, Part 1  eBooks & eLearning

Posted by envasel at Aug. 1, 2022
FXPHD: Height Fields in Houdini, Part 1

FXPHD: Height Fields in Houdini, Part 1
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 1h 59m | 1.71 GB
Genre: eLearning | Language: English

Houdini height fields have many useful nodes to be able to quickly create a realistic terrain which can be use in Houdini or exported with a displacement map. You can simulation eruption, isolate areas to create water, and many other terrain conditions. This course, taught by Charles Chorein, will get you up to speed on using the features in Houdini.

Creating Games In C++: A Step-By-Step Guide  eBooks & eLearning

Posted by l3ivo at July 3, 2021
Creating Games In C++: A Step-By-Step Guide

David Conger, Ron Little, "Creating Games In C++: A Step-By-Step Guide"
English | 2007 | ISBN: 0735714347 | 437 pages | PDF | 2.8 MB