Artificial Neural Nets And Genetic Algorithms

Artificial Neural Nets and Genetic Algorithms: Proceedings of the International Conference in Roanne, France, 2003

Artificial Neural Nets and Genetic Algorithms: Proceedings of the International Conference in Roanne, France, 2003 By Özer Ciftcioglu (auth.), Dr. David W. Pearson, Dr. Nigel C. Steele, Dr. Rudolf F. Albrecht (eds.)
2003 | 266 Pages | ISBN: 3211007431 | PDF | 21 MB
Artificial Neural Nets and Genetic Algorithms: Proceedings of the International Conference in Norwich, U.K., 1997

Artificial Neural Nets and Genetic Algorithms: Proceedings of the International Conference in Norwich, U.K., 1997 By Dr. George D. Smith, Dr. Nigel C. Steele, Dr. Rudolf F. Albrecht (auth.)
1998 | 634 Pages | ISBN: 3211830871 | PDF | 47 MB
Artificial Neural Nets and Genetic Algorithms: Proceedings of the International Conference in Alès, France, 1995

Artificial Neural Nets and Genetic Algorithms: Proceedings of the International Conference in Alès, France, 1995 By Dr. David W. Pearson, Dr. Nigel C. Steele, Dr. Rudolf F. Albrecht (auth.)
1995 | 522 Pages | ISBN: 3211826920 | PDF | 28 MB
Artificial Neural Nets and Genetic Algorithms: Proceedings of the International Conference in Portorož, Slovenia, 1999

Artificial Neural Nets and Genetic Algorithms: Proceedings of the International Conference in Portorož, Slovenia, 1999 By Dr. Andrej Dobnikar, Dr. Nigel C. Steele, Dr. David W. Pearson, Dr. Rudolf F. Albrecht (auth.)
1999 | 352 Pages | ISBN: 3211833641 | PDF | 30 MB

Artificial Neural Nets and Genetic Algorithms  eBooks & eLearning

Posted by step778 at Dec. 20, 2016
Artificial Neural Nets and Genetic Algorithms

Vera Kurkova, Nigel C. Steele, Roman Neruda, "Artificial Neural Nets and Genetic Algorithms"
2001 | pages: 518 | ISBN: 3211836519 | PDF | 21,2 mb
Artificial Neural Nets and Genetic Algorithms: Proceedings of the International Conference in Prague, Czech Republic, 2001

Artificial Neural Nets and Genetic Algorithms: Proceedings of the International Conference in Prague, Czech Republic, 2001 By Yoshifusa Ito (auth.), Dr. Věra Kůrková, Dr. Roman Neruda, Dr. Miroslav Kárný, Dr. Nigel C. Steele (eds.)
2001 | 506 Pages | ISBN: 3211836519 | PDF | 22 MB

Andre LaMothe, «Tricks of the Windows Game Programming Gurus»  eBooks & eLearning

Posted by wholefinder at May 19, 2006
Andre LaMothe, «Tricks of the Windows Game Programming Gurus»

Andre LaMothe, «Tricks of the Windows Game Programming Gurus»
Sams | ISBN 0672323699 | June 15, 2002 | PDF | 15,3 MB | 1200 pages

Tricks of the Windows Game Programming Gurus (Repost)  eBooks & eLearning

Posted by step778 at Jan. 25, 2018
Tricks of the Windows Game Programming Gurus (Repost)

Andre LaMothe, "Tricks of the Windows Game Programming Gurus"
2002 | pages: 950 | ISBN: 0672323699 | DJVU | 16,9 mb

Tricks of the Windows Game Programming Gurus (Repost)  eBooks & eLearning

Posted by lenami at May 21, 2010
Tricks of the Windows Game Programming Gurus (Repost)

Tricks of the Windows Game Programming Gurus
Publisher: Sams | ISBN: 0672323699 | edition 2002 | CHM | 1088 pages | 10,8 mb

Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Tricks of the Windows Game Programming Gurus (2nd Edition) by Andre LaMothe [Repost]  eBooks & eLearning

Posted by Free butterfly at Sept. 13, 2014
Tricks of the Windows Game Programming Gurus (2nd Edition) by Andre LaMothe [Repost]

Tricks of the Windows Game Programming Gurus (2nd Edition) by Andre LaMothe
Sams; 2 edition | June 29, 2002 | English | ISBN: 0672323699 | 1088 pages | CHM | 10 MB

Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence, and physics modeling you have ever seen in a game book.