City

Filmdisc City Scapes  Graphics

Posted by vicky89 at July 8, 2010
Filmdisc City Scapes

Filmdisc City Scapes
Video format: PAL | mov | 2.55 Gb

City Depths Volume 1  Graphics

Posted by Alexpal at May 31, 2010
City Depths Volume 1

City Depths Volume 1 | 1 Gb

City Depths Volume 1 takes you to a new level: below ground! Below the Old City lies another world, shrouded in mist and mystery.
The City Depths series introduces a new paradigm in 3D models, designed to work together using a pre-defined connection system we call MeshConnect ™. MeshConnect models contain uniform connections between sections, allowing you much greater flexibility in creating custom configurations using pieces found in each set. In addition, connection pieces can be found between each set, allowing each model to infinitely expand upon the next.
Each model includes a 4000x4000 texture map, 4000x4000 bump map, a 3DS model format version, a Poser 5+ Compatible PP2 Prop, a Bryce 5 demo model and Vue 5+ VOB object.

City Psd Templates  Graphics

Posted by proSkorp at Dec. 7, 2009
City Psd Templates

City Psd Templates
19 Psd |4000x2490 | 1.4 GB

540 Best Nature and City HQ Wallpapers  Graphics

Posted by chuoilun at Jan. 26, 2010
540 Best Nature and City HQ Wallpapers

540 Best Nature and City HQ Wallpapers
540 JPG | 1920x1200&1920x1080 | 456MB

Vatican-City  Graphics

Posted by nrg at June 24, 2011
Vatican-City

Vatican City
55 jpg | ~2400*1600 | 175 Mb

Charlie Chaplin Series : Post 2 - City Lights (XviD, DVDRip)  Graphics

Posted by Trixter at Dec. 12, 2005

Greetings friends!

Post 2: City Lights (1931)

City Lights confirms the indestructibility of Chaplin’s art, not only as an actor but as a director. He was also the producer, the author and scenarist, the editor, and had written the music which accompanied it. Arguably, his greatest work!



Title: City Lights
Date of Release: January 6, 1931
Genre: Comedy/Romance, Silent
Running Time: 83 minutes
Language: English

Size: 690 MB
Archive Info: 8 parts
Quality: XVid, DVDrip

Dubai - City of Gold Wallpapers  Graphics

Posted by max1816bd at Sept. 17, 2007
Dubai - City of Gold Wallpapers

Dubai - City of Gold Wallpapers
172 jpg | 1632 x 1224 | 140 mb

City - Psd Templates  Graphics

Posted by proSkorp at Dec. 14, 2009
City - Psd Templates

City - Psd Templates
8 Psd | 300dpi | max 4000x3000 | 749 mb

City Depths: Smugglers Port  Graphics

Posted by Alexpal at Aug. 17, 2009
City Depths: Smugglers Port

City Depths: Smugglers Port | 84 Mb

Long ago, the Old City rose into a great empire that fell before a terrible enemy - an enemy that promptly left after defeating their foe. You can still see the remnants on the edge of Old Town, where the city wall was never completely rebuilt and tracks remain empty and unused. An old pier and watch post sits on the water, with broken pier spans and a polution clogged drain from below. Little does the city watch know that smugglers bring illicit goods into the city under the cover of night, through the drain and into Smugger's Port (CD1V106-3DS), a cave that also serves as an exit from the ancient sewer. The Vue version main chamber has pre-lit lamps on all three docks.

City Depths: Sewer Access  Graphics

Posted by Alexpal at Aug. 17, 2009
City Depths: Sewer Access

City Depths: Sewer Access | 65 Mb

Above the city streets are aquaduct pipes that supply the affluent with fresh, clean water - the masses get their water supplied through a system that originates from underground storage reservoirs. City guards maintain reservoir houses throughout the city that give access to the water supply system. The tunnels of the water system are broad and sometimes lit, yet it is known tht much illegal activity takes place in the water system, and more so in the sewer system that passes beneath. This model (CD1V102-3DS) is a part of the City Depths Volume 1 series. This series features MeshConnect linkable components, allowing you to make highly customed fantasy rpg style complexs and maps. Pop the top off the components and render out complete, 3D maps! For maximum value in rendering, texture and bump maps are a full 4000x4000 pixels in size.