Finite Games

«Finite and Infinite Games» by James Carse  Audiobooks

Posted by Gelsomino at Oct. 27, 2019
«Finite and Infinite Games» by James Carse

«Finite and Infinite Games» by James Carse
English | ISBN: 9781508256809 | MP3@64 kbps | 4h 11m | 115.1 MB
Finite and Infinite Games: A Vision of Life as Play and Possibility [Audiobook]

Finite and Infinite Games: A Vision of Life as Play and Possibility [Audiobook] by James Carse
English | May 1, 2018 | ASIN: B07C9JBQ23, ISBN: 1508263515 | MP3@64 kbps | 4 hrs 11 mins | 115 MB
Narrator: Jonathan Todd Ross

Foundations of Game Theory: Noncooperative Games  eBooks & eLearning

Posted by AvaxGenius at May 7, 2023
Foundations of Game Theory: Noncooperative Games

Foundations of Game Theory: Noncooperative Games by Nicolai N. Vorob’ev
English | PDF | 1994 | 501 Pages | ISBN : 3764323787 | 37 MB

The English edition differs only slightly from the Russian original. The main struc­ tural difference is that all the material on the theory of finite noncooperative games has been collected in Chapter 2, with renumbering of the material of the remain­ ing chapters. New sections have been added in this chapter: devoted to general questions of equilibrium theory in nondegenerate games, subsections 3.9-3.17, by N.N. Vorob'ev, Jr.; and § 4, by A.G. Chernyakov; and § 5, by N.N. Vorob'ev, Jr., on the computational complexity of the process of finding equilibrium points in finite games. It should also be mentioned that subsections 3.12-3.14 in Chapter 1 were written by E.B. Yanovskaya especially for the Russian edition. The author regrets that the present edition does not reflect the important game-theoretical achievements presented in the splendid monographs by E. van Damme (on the refinement of equilibrium principles for finite games), as well as those by J.e. Harsanyi and R. Selten, and by W. Giith and B. Kalkofen (on equilibrium selection).

How to Make Tile Based Platform Games in Gamemaker Studio 2  eBooks & eLearning

Posted by lucky_aut at Oct. 15, 2020
How to Make Tile Based Platform Games in Gamemaker Studio 2

How to Make Tile Based Platform Games in Gamemaker Studio 2
Duration: 10h 56m | .MP4 1280x720, 30 fps(r) | AAC, 48000Hz, 2ch | 5.23 GB
Genre: eLearning | Language: English

Learn the basics to build fun and creative platform games, including tricks to add polished and professional features.

Finite Element Method Simulation of 3D Deformable Solids  eBooks & eLearning

Posted by AvaxGenius at Jan. 6, 2023
Finite Element Method Simulation of 3D Deformable Solids

Finite Element Method Simulation of 3D Deformable Solids by Eftychios Sifakis
English | PDF(True) | 2016 | 71 Pages | ISBN : 1627054421 | 1 MB

This book serves as a practical guide to simulation of 3D deformable solids using the Finite Element Method (FEM). It reviews a number of topics related to the theory and implementation of FEM approaches: measures of deformation, constitutive laws of nonlinear materials, tetrahedral discretizations, and model reduction techniques for real-time simulation.

Probability, Decisions and Games: A Gentle Introduction using R  eBooks & eLearning

Posted by First1 at June 16, 2018
Probability, Decisions and Games: A Gentle Introduction using R

Probability, Decisions and Games: A Gentle Introduction using R by Abel Rodríguez, Bruno Mendes
English | April 6th, 2018 | ISBN: 1119302609 | 211 Pages | EPUB | 11.26 MB

INTRODUCES THE FUNDAMENTALS OF PROBABILITY, STATISTICS, DECISION THEORY, AND GAME THEORY, AND FEATURES INTERESTING EXAMPLES OF GAMES OF CHANCE AND STRATEGY TO MOTIVATE AND ILLUSTRATE ABSTRACT MATHEMATICAL CONCEPTS

The Mathematics of Games of Strategy: Theory and Applications  eBooks & eLearning

Posted by l3ivo at Nov. 12, 2022
The Mathematics of Games of Strategy: Theory and Applications

Melvin Dresher, "The Mathematics of Games of Strategy: Theory and Applications"
English | 2012 | ASIN: B00GUFZH8E | 208 pages | EPUB / PDF (conv) | 16.3 MB

Story Mode: Video Games and the Interplay between Consoles and Culture  eBooks & eLearning

Posted by First1 at Nov. 18, 2021
Story Mode: Video Games and the Interplay between Consoles and Culture

Story Mode: Video Games and the Interplay between Consoles and Culture by Ph. D Strunk
English | November 15th, 2021 | ISBN: 1633886808 | 240 pages | True EPUB | 1.00 MB

Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century. Their imagery is near ubiquitous—children, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto. We've reached a point where, through streaming platforms like Twitch, games don't even need to be played to be enjoyed, as whole robust communities form around watching others play. Games have grown into more than just products; they're touchstones, meaning that they've become popular enough for something radical to have happened: even while culture shapes our games, games have simultaneously begun shaping our culture.

Algorithms and Networking for Computer Games  eBooks & eLearning

Posted by AvaxGenius at Sept. 8, 2019
Algorithms and Networking for Computer Games

Algorithms and Networking for Computer Games by Jouni Smed
English | PDF | 2006 | 271 Pages | ISBN : 0470018127 | 1.91 MB

Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming.

Stochastic Games and Related Concepts  eBooks & eLearning

Posted by AvaxGenius at Dec. 8, 2020
Stochastic Games and Related Concepts

Stochastic Games and Related Concepts by T. Parthasarathy
English | PDF,EPUB | 2020 | 127 Pages | ISBN : 9811565783 | 8 MB

This book discusses stochastic game theory and related concepts. Topics focused upon in the book include matrix games, finite, infinite, and undiscounted stochastic games, n-player cooperative games, minimax theorem, and more. In addition to important definitions and theorems, the book provides readers with a range of problem-solving techniques and exercises. This book is of value to graduate students and readers of probability and statistics alike.