Game Programming

Beginning C++ Game Programming  eBooks & eLearning

Posted by Jeembo at Nov. 6, 2021
Beginning C++ Game Programming

Beginning C++ Game Programming by Michael Dawson
English | 2004 | ISBN: 1592002056 | 352 Pages | PDF | 11.5 MB

This book approaches C++ from a game programming perspective unlike any other on the market.

Game Programming with Open 3D Engine  eBooks & eLearning

Posted by arundhati at Sept. 13, 2022
Game Programming with Open 3D Engine

Oleksandr Lozitskiy, "Game Programming with Open 3D Engine"
English | ASIN‏ : ‎ B09X9YHV94, B09X225N7L | 2022 | 349 pages | PDF | 7,5 MB

Unity Game Development: A Beginner's Guide to Game Programming - 2nd Edition  eBooks & eLearning

Posted by TiranaDok at Oct. 6, 2024
Unity Game Development: A Beginner's Guide to Game Programming - 2nd Edition

Unity Game Development: A Beginner's Guide to Game Programming - 2nd Edition by Jiho Seok
English | September 4, 2024 | ISBN: N/A | ASIN: B0DG6MS6MY | 367 pages | MOBI | 15 Mb

Beginning XNA 3.0 Game Programming: From Novice to Professional  eBooks & eLearning

Posted by DZ123 at May 20, 2020
Beginning XNA 3.0 Game Programming: From Novice to Professional

Alexandre Santos Lobao, Riemer Grootjans, Bruno Evangelista, "Beginning XNA 3.0 Game Programming: From Novice to Professional"
English | 2009 | ISBN: 1430218177 | PDF | pages: 437 | 5.1 mb

Classic Game Programming on the NES, Video Edition  eBooks & eLearning

Posted by naag at Aug. 21, 2024
Classic Game Programming on the NES, Video Edition

Classic Game Programming on the NES, Video Edition
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | 6 Hours Duration | 1.05 GB
Genre: eLearning | Language: English

The Black Art of Multiplatform Game Programming  eBooks & eLearning

Posted by step778 at Jan. 31, 2024
The Black Art of Multiplatform Game Programming

Jazon Yamamoto, "The Black Art of Multiplatform Game Programming"
English | 2014 | pages: 250 | ISBN: 1305110382 | PDF | 7,8 mb
Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else

Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else
by Daniel Cermak-Sassenrath

English | 2024 | ISBN: 1032386134 | 349 pages | True PDF | 11.31 MB
Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else

Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else
by Daniel Cermak-Sassenrath

English | 2024 | ISBN: 1032386134 | 349 pages | True PDF | 11.31 MB
Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Repost)

Sanjay Madhav, "Game Programming Algorithms and Techniques: A Platform-Agnostic Approach"
English | 2013 | ISBN: 0321940156 | EPUB | pages: 352 | 36.7 mb
Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Repost)

Sanjay Madhav, "Game Programming Algorithms and Techniques: A Platform-Agnostic Approach"
English | 2013 | ISBN: 0321940156 | PDF | pages: 350 | 10.0 mb