Gamification

How To Provide Gamification For Your Events & Tours? Level 1  eBooks & eLearning

Posted by ELK1nG at Sept. 2, 2022
How To Provide Gamification For Your Events & Tours? Level 1

How To Provide Gamification For Your Events & Tours? Level 1
Published 9/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.59 GB | Duration: 2h 24m

Learn to use the tool Loquiz to provide Events & Tours with gamification - Level 1/3
"Exploring Gamification's Impact on Research and Innovation: Level Up!" ed. by Tibor Guzsvinecz

"Exploring Gamification's Impact on Research and Innovation: Level Up!" ed. by Tibor Guzsvinecz
ITexLi | 2024 | ISBN: 1837695288 9781837695287 1837695296 9781837695294 183769530X 9781837695300 | 106 pages | PDF | 7 MB

This volume explores the transformative power of gamification in various fields. This book shows how game design elements, when integrated into non-gaming contexts, can revolutionize education, health care, luxury tourism, language learning, and more. Through a series of case studies and research, the book demonstrates the potential of gamification to enhance user engagement, improve knowledge retention, and foster interdisciplinary collaboration. Discover how AI-powered simulations and interactive technologies are creating personalized learning experiences that adapt to individual needs, making education more effective and engaging. Explore the use of gamification in luxury tourism to elevate travel experiences, enhance customer loyalty, and deliver immersive, memorable journeys. Understand the advantages of mobile-assisted language learning applications, which use gamified elements to make language learning more accessible and enjoyable. The book also highlights the role of gamification in health care by showcasing how it can transform medical education by providing interactive and adaptive training environments.
"Exploring Gamification's Impact on Research and Innovation: Level Up!" ed. by Tibor Guzsvinecz

"Exploring Gamification's Impact on Research and Innovation: Level Up!" ed. by Tibor Guzsvinecz
ITexLi | 2024 | ISBN: 1837695288 9781837695287 1837695296 9781837695294 183769530X 9781837695300 | 106 pages | PDF | 7 MB

This volume explores the transformative power of gamification in various fields. This book shows how game design elements, when integrated into non-gaming contexts, can revolutionize education, health care, luxury tourism, language learning, and more. Through a series of case studies and research, the book demonstrates the potential of gamification to enhance user engagement, improve knowledge retention, and foster interdisciplinary collaboration. Discover how AI-powered simulations and interactive technologies are creating personalized learning experiences that adapt to individual needs, making education more effective and engaging. Explore the use of gamification in luxury tourism to elevate travel experiences, enhance customer loyalty, and deliver immersive, memorable journeys. Understand the advantages of mobile-assisted language learning applications, which use gamified elements to make language learning more accessible and enjoyable. The book also highlights the role of gamification in health care by showcasing how it can transform medical education by providing interactive and adaptive training environments.

Gamification Mindset (Repost)  eBooks & eLearning

Posted by DZ123 at Nov. 17, 2020
Gamification Mindset (Repost)

Ole Goethe, "Gamification Mindset"
English | 2019 | ISBN: 303011077X | PDF | pages: 144 | 2.5 mb
For the Win: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact, Revised Edition

For the Win: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact, Revised Edition by Kevin Werbach, Dan Hunter
English | November 10th, 2020 | ISBN: 1613631057 | 152 pages | True EPUB | 7.50 MB

"A QUICK BUT THOUGHTFUL LOOK INTO THE PROS AND CONS OF GAMIFICATION…."—Daniel H. Pink, Author, Drive

Gamification Mindset  eBooks & eLearning

Posted by roxul at June 17, 2019
Gamification Mindset

Ole Goethe, "Gamification Mindset "
English | ISBN: 303011077X | 2019 | 138 pages | EPUB, PDF | 6 MB + 2 MB

Perspectives and Practices of Gamification  eBooks & eLearning

Posted by yoyoloit at July 15, 2022
Perspectives and Practices of Gamification

Perspectives and Practices of Gamification
by Sanmugam, Mageswaran;

English | 2022 | ISBN: ‎ 1685078060, 978-1685078065 | 350 pages | True PDF | 10.31 MB

Game On: Mobile App Growth Through Gamification  eBooks & eLearning

Posted by ELK1nG at June 19, 2023
Game On: Mobile App Growth Through Gamification

Game On: Mobile App Growth Through Gamification
Published 6/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 721.43 MB | Duration: 0h 58m

The Structure For Mobile App Design

Gamify: How Gamification Motivates People to Do Extraordinary Things  eBooks & eLearning

Posted by interes at Jan. 24, 2020
Gamify: How Gamification Motivates People to Do Extraordinary Things

Gamify: How Gamification Motivates People to Do Extraordinary Things by Brian Burke
English | ISBN: 1937134857 | 2014 | EPUB | 192 pages | 20 MB
The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition

Gabe Zichermann, Joselin Linder, "The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition"
ISBN: 0071808310 | 2013 | EPUB | 256 pages | 3 MB