SimplyMaya Hunted House Modeling and Texturing | 1.27GB
In this tutorial Kurt takes us through the fundamental principles of NURBS and polygon modeling where we start off with a basic concept sketch and progress to a fully lit scene in black and white. If you're completely new to Maya, this is a good tutorial for you as it shows how to create something fairly complex in a quick way and through simple methods.
Have you completed the modeling of the Simplymaya Haunted House scene? Then its time focus on learning all the steps that are needed to texture your house and scene. You will learn how to unwrap all the geometry to achive a clean flat UV map for painting in Photoshop. Some of the tools you will be using are the UV texture editor, move and sew UVs, and cut UVs. Once you have created your UV map you'll import them into Photoshop where you will see how to go about painting your own textures to apply to your model. There is also a small section on using paint effects for creating grass.