Serious Games

Serious Games: Foundations, Concepts and Practice (Repost)  eBooks & eLearning

Posted by roxul at Sept. 25, 2016
Serious Games: Foundations, Concepts and Practice (Repost)

Ralf Dörner, "Serious Games: Foundations, Concepts and Practice"
English | 13 Sept. 2016 | ISBN: 3319406116 | 440 Pages | PDF (True) | 9.2 MB

Serious Games: Foundations, Concepts and Practice (Repost)  eBooks & eLearning

Posted by naag at April 25, 2017
Serious Games: Foundations, Concepts and Practice (Repost)

Ralf Dörner, "Serious Games: Foundations, Concepts and Practice"
English | 13 Sept. 2016 | ISBN: 3319406116 | 440 Pages | PDF (True) | 9.2 MB

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.

Serious Games: Foundations, Concepts and Practice (Repost)  eBooks & eLearning

Posted by DZ123 at May 9, 2020
Serious Games: Foundations, Concepts and Practice (Repost)

Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, "Serious Games: Foundations, Concepts and Practice"
English | 2016 | ISBN: 3319406116 | PDF | pages: 429 | 9.2 mb

Serious Games: Foundations, Concepts and Practice  eBooks & eLearning

Posted by AlenMiler at Aug. 30, 2016
Serious Games: Foundations, Concepts and Practice

Serious Games: Foundations, Concepts and Practice by Ralf Dörner
English | 13 Sept. 2016 | ISBN: 3319406116 | 440 Pages | PDF (True) | 9.2 MB

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.

Serious Games: Foundations, Concepts and Practice  eBooks & eLearning

Posted by roxul at Sept. 6, 2018
Serious Games: Foundations, Concepts and Practice

Ralf Dörner, "Serious Games: Foundations, Concepts and Practice"
English | 2016 | ISBN: 3319406116 | 440 Pages | EPUB | 6 MB

Developing Serious Games (Game Development Series)  eBooks & eLearning

Posted by insetes at June 11, 2020
Developing Serious Games (Game Development Series)

Developing Serious Games (Game Development Series) By Bryan Bergeron
2006 | 480 Pages | ISBN: 1584504447 | PDF | 12 MB

Design and Use of Serious Games [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Dec. 16, 2013
Design and Use of Serious Games [Repost]

Marja Helena Kankaanranta, ‎Pekka Neittaanmäki - Design and Use of Serious Games
Published: 2008-12-16 | ISBN: 1402094957 | PDF | 208 pages | 21 MB

Design and Use of Serious Games  eBooks & eLearning

Posted by AvaxGenius at May 7, 2023
Design and Use of Serious Games

Design and Use of Serious Games by Marja Kankaanranta, Pekka Neittaanmäki
English | PDF (True) | 2009 | 205 Pages | ISBN : 1402094957 | 23.4 MB

During the last few years, a new area of creative media industry, namely Serious Games, has started to emerge around the world. The term serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single definition of serious games. A key question, what the concept itself means, has stayed unsolved though most have agreed on a definition that serious games are games or game-like interactive systems developed with game technology and design principles for a primary purpose other than pure entertainment.

Design and Use of Serious Games (Repost)  eBooks & eLearning

Posted by DZ123 at Jan. 26, 2015
Design and Use of Serious Games (Repost)

Marja Helena Kankaanranta, Pekka Neittaanmäki, "Design and Use of Serious Games"
English | 2009 | ISBN: 1402094957 | PDF | pages: 201 | 21,9 mb

Design and Use of Serious Games  eBooks & eLearning

Posted by tot167 at Dec. 27, 2008
Design and Use of Serious Games

Marja Kankaanranta, Pekka Neittaanmäki “Design and Use of Serious Games"
Springer | 2008-12-16 | ISBN: 1402094957 | 208 pages | PDF | 20,9 MB