Serious Games

Serious Games: Games That Educate, Train, and Inform  eBooks & eLearning

Posted by insetes at April 7, 2022
Serious Games: Games That Educate, Train, and Inform

Serious Games: Games That Educate, Train, and Inform By David Michael, Sande Chen
2005 | 313 Pages | ISBN: 1592006221 | DJVU | 5 MB

Design and Use of Serious Games  eBooks & eLearning

Posted by insetes at March 26, 2021
Design and Use of Serious Games

Design and Use of Serious Games By Marja Kankaanranta, Marja Kankaanranta, Pekka Neittaanmäki
2009 | 201 Pages | ISBN: 1402094957 | PDF | 22 MB

Serious Games and Edutainment Applications [Repost]  eBooks & eLearning

Posted by ChrisRedfield at April 27, 2013
Serious Games and Edutainment Applications [Repost]

Nikolaos Antonopolous, Minhua Ma, Lakhmi C. Jain - Serious Games and Edutainment Applications
Published: 2011-12-09 | ISBN: 1447121600 | PDF | 520 pages | 10 MB

Serious Games on the Move  eBooks & eLearning

Posted by tot167 at March 12, 2010
Serious Games on the Move

Otto Petrovic, Anthony Brand, "Serious Games on the Move"
Springer | 2009 | ISBN: 3211094172 | 238 pages | PDF | 1,5 MB

Serious Games: mechanisms and effects  eBooks & eLearning

Posted by step778 at March 1, 2024
Serious Games: mechanisms and effects

Ute Ritterfeld, Michael Cody, Peter Vorderer, "Serious Games: mechanisms and effects"
English | 2009 | pages: 552 | ISBN: 0415993709, 0415993695 | EPUB | 2,1 mb

Serious Games and Edutainment Applications (repost)  eBooks & eLearning

Posted by Veslefrikk at Dec. 2, 2014
Serious Games and Edutainment Applications (repost)

Nikolaos Antonopolous, Minhua Ma, Lakhmi C. Jain - Serious Games and Edutainment Applications
Published: 2011-12-09 | ISBN: 1447121600 | PDF | 520 pages | 18 MB

Serious Games and Edutainment Applications  eBooks & eLearning

Posted by First1 at Oct. 7, 2017
Serious Games and Edutainment Applications

Serious Games and Edutainment Applications by Lakhmi C. Jain, Minhua Ma, Andreas Oikonomou
English | December 9th, 2011 | ASIN: B007EMISMO, ISBN: 1447121600, 1447158113 | 504 pages | EPUB | 5.83 MB

The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain.

Serious Games and Edutainment Applications (repost)  eBooks & eLearning

Posted by tot167 at March 4, 2012
Serious Games and Edutainment Applications (repost)

Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain, "Serious Games and Edutainment Applications"
S,,,er | 2012 | ISBN: 1447121600 | 520 pages | PDF | 10,5 MB

Serious Games on the Move (Repost)  eBooks & eLearning

Posted by step778 at Sept. 26, 2013
Serious Games on the Move (Repost)

Otto Petrovic, Anthony Brand, "Serious Games on the Move"
2009 | pages: 264 | ISBN: 3211094172 | PDF | 3,2 mb
Serious Games for Enhancing Law Enforcement Agencies: From Virtual Reality to Augmented Reality

Serious Games for Enhancing Law Enforcement Agencies: From Virtual Reality to Augmented Reality
(Security Informatics and Law Enforcement)
by Babak Akhgar

English | 2019 | ISBN: 3030299252 | 234 Pages | PDF | 5 MB