Serious Games

Effective Serious Games Development: A Step-by-Step Guide for Beginners  eBooks & eLearning

Posted by yoyoloit at June 16, 2025
Effective Serious Games Development: A Step-by-Step Guide for Beginners

Effective Serious Games Development
by Philipp Busch

English | 2025 | ISBN: 1032610131 | 235 pages | True PDF EPUB | 134.64 MB
Serious Games for Enhancing Law Enforcement Agencies: From Virtual Reality to Augmented Reality (Repost)

Serious Games for Enhancing Law Enforcement Agencies: From Virtual Reality to Augmented Reality by Babak Akhgar
English | PDF | 2019 | 234 Pages | ISBN : 3030299252 | 5.1 MB

This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer wide ranging benefits for law enforcement with applications from professional trainings to command-level decision making to the preparation for crises events. This book explains the conceptual foundations of virtual and augmented reality, gamification and simulation. It further offers practical guidance on the process of serious games development from user requirements elicitation to evaluation.
Serious Games for Enhancing Law Enforcement Agencies: From Virtual Reality to Augmented Reality

Babak Akhgar, "Serious Games for Enhancing Law Enforcement Agencies: From Virtual Reality to Augmented Reality "
English | ISBN: 3030299252 | 2019 | 231 pages | EPUB, PDF | 18 MB + 5 MB

Serious Games and Edutainment Applications: Volume II: 2 [Repost]  eBooks & eLearning

Posted by hill0 at Aug. 20, 2017
Serious Games and Edutainment Applications: Volume II: 2 [Repost]

Serious Games and Edutainment Applications: Volume II: 2 by Minhua Ma
English | 13 Mar. 2017 | ISBN: 3319516434 | 702 Pages | PDF | 13.99 MB

With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field.

Simulation and Serious Games for Education (Repost)  eBooks & eLearning

Posted by step778 at June 25, 2019
Simulation and Serious Games for Education (Repost)

Yiyu Cai, Sui Lin Goei, Wim Trooster, "Simulation and Serious Games for Education"
2016 | pages: 149 | ISBN: 9811008604 | PDF | 4,4 mb

Serious Games: Games That Educate, Train, and Inform by Sande Chen [Repost]  eBooks & eLearning

Posted by Free butterfly at Oct. 10, 2014
Serious Games: Games That Educate, Train, and Inform by Sande Chen [Repost]

Serious Games: Games That Educate, Train, and Inform by Sande Chen
Cengage Learning PTR; 1 edition | October 10, 2005 | English | ISBN: 1592006221 | 313 pages | PDF | 62 MB

"Serious Games: Games that Educate, Train, and Inform" will help game developers learn how to take what they've learned in making games for fun and apply it to making "serious games": games for education, training, healing, and more. It will provide an overview of all of the major markets for serious games. This overview will include examples of what has been done with video games in these markets, and what is anticipated in the future, including market scope, goals of each emerging market,…

User Experience for Serious Games in Virtual Reality  eBooks & eLearning

Posted by arundhati at June 15, 2025
User Experience for Serious Games in Virtual Reality

Tanja Kojić, "User Experience for Serious Games in Virtual Reality "
English | ISBN: 3031755294 | 2024 | 182 pages | EPUB | 9 MB

Virtual and Augmented Reality, Simulation and Serious Games for Education  eBooks & eLearning

Posted by hill0 at Aug. 14, 2021
Virtual and Augmented Reality, Simulation and Serious Games for Education

Virtual and Augmented Reality, Simulation and Serious Games for Education
English | 2021 | ISBN: 9811613605 | 187 Pages | PDF EPUB | 36 MB

Simulation and Serious Games for Education  eBooks & eLearning

Posted by arundhati at Oct. 22, 2016
Simulation and Serious Games for Education

Yiyu Cai, Sui Lin Goei, "Simulation and Serious Games for Education"
2016 | ISBN-10: 9811008604 | 156 pages | PDF | 4 MB
David Michael, Sande Chen, "Serious Games: Games That Educate, Train, and Inform" (repost)

David Michael, Sande Chen, "Serious Games: Games That Educate, Train, and Inform"
ISBN: 1592006221 | edition 2005 | PDF | 313 pages | 62,5 mb

Learn how to take the skills and knowledge you use to make games for entertainment to make serious games: games for education, training, healing, and more. Serious Games: Games That Educate, Train, and Inform teaches game developers how to tap into the rapidly expanding market of serious games.