Serious Games: Games That Educate, Train, and Inform by Sande Chen
Cengage Learning PTR; 1 edition | October 10, 2005 | English | ISBN: 1592006221 | 313 pages | PDF | 62 MB
"Serious Games: Games that Educate, Train, and Inform" will help game developers learn how to take what they've learned in making games for fun and apply it to making "serious games": games for education, training, healing, and more. It will provide an overview of all of the major markets for serious games. This overview will include examples of what has been done with video games in these markets, and what is anticipated in the future, including market scope, goals of each emerging market,…