Theory of Games

Theory of Fun for Game Design, Second Edition  eBooks & eLearning

Posted by arundhati at Dec. 12, 2013
Theory of Fun for Game Design, Second Edition

Raph Koster, "Theory of Fun for Game Design, Second Edition"
2013 | ISBN-10: 1449363210 | 300 pages | EPUB, PDF | 120 MB

The Way We Play: Theory of Game Design  eBooks & eLearning

Posted by GFX_MAN at Oct. 29, 2022
The Way We Play: Theory of Game Design

The Way We Play: Theory of Game Design
English | 2022 | ISBN: 9781484287897 | 238 Pages | True EPUB,MOBI | 10.2 MB

Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development.

Theory of Fun for Game Design, Second Edition (Repost)  eBooks & eLearning

Posted by roxul at Dec. 3, 2014
Theory of Fun for Game Design, Second Edition (Repost)

Raph Koster, "Theory of Fun for Game Design, Second Edition"
English | 2013 | ISBN-10: 1449363210 | 300 pages | EPUB | 14 MB

Playing with Sound: A Theory of Interacting with Sound and Music in Video Games  eBooks & eLearning

Posted by interes at May 14, 2013
Playing with Sound: A Theory of Interacting with Sound and Music in Video Games

Playing with Sound: A Theory of Interacting with Sound and Music in Video Games by Karen Collins
English | 2013 | ISBN: 0262018675 | ISBN-13: 9780262018678 | 200 pages | PDF | 7,5 MB

In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects – which include not only music but also sound effects, ambient sound, dialogue, and interface sounds – both within and outside of the game.

Dynamics of Rational Negotiation: Game Theory, Language Games and Forms of Life  eBooks & eLearning

Posted by Free butterfly at Sept. 24, 2024
Dynamics of Rational Negotiation: Game Theory, Language Games and Forms of Life

Dynamics of Rational Negotiation: Game Theory, Language Games and Forms of Life by Margit Gaffal, Jesús Padilla Gálvez
English | February 2, 2024 | ISBN: 3031490509 | 137 pages | MOBI | 1.62 Mb

The Theory of Learning in Games  eBooks & eLearning

Posted by insetes at May 1, 2023
The Theory of Learning in Games

The Theory of Learning in Games By Drew Fudenberg / David K. Levine
1998 | 292 Pages | ISBN: 0262061945 | PDF | 3 MB

The Theory of Extensive Form Games  eBooks & eLearning

Posted by Underaglassmoon at July 14, 2016
The Theory of Extensive Form Games

The Theory of Extensive Form Games
Springer | Economic Theory | August 9, 2016 | ISBN-10: 3662499428 | 248 pages | pdf | 3.12 mb

Authors: Alós-Ferrer, Carlos, Ritzberger, Klaus
Addresses extensive form games in full generality without any finiteness assumptions
Synthesizes earlier approaches to the representation of extensive form games
Includes numerous examples and illustrations that help to develop intuition

Introduction to the Theory of Cooperative Games  eBooks & eLearning

Posted by insetes at Feb. 6, 2020
Introduction to the Theory of Cooperative Games

Introduction to the Theory of Cooperative Games By Bezalel Peleg, Peter Sudhölter
2007 | 348 Pages | ISBN: 3540729445 | PDF | 2 MB

Theory of Fun for Game Design  eBooks & eLearning

Posted by pa-co at Nov. 8, 2005

Theory of Fun for Game Design


Everyone from professional game developers to those who want to understand why we play games will enjoy this book. A book about fun which is actually fun to read.

Theory of Fun for Game Design by Raph Koster [Repost]  eBooks & eLearning

Posted by Free butterfly at Oct. 5, 2014
Theory of Fun for Game Design by Raph Koster [Repost]

Theory of Fun for Game Design by Raph Koster
O'Reilly Media; Second Edition | December 2, 2013 | English | ISBN: 1449363210 | 299 pages | PDF | 106 MB

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.