Theory of Games

Probabilistic Theory of Mean Field Games with Applications I: Mean Field FBSDEs, Control, and Games

Probabilistic Theory of Mean Field Games with Applications I: Mean Field FBSDEs, Control, and Games By René Carmona
English | PDF,EPUB | 2018 | 728 Pages | ISBN : 3319564374 | 22.5 MB

This two-volume book offers a comprehensive treatment of the probabilistic approach to mean field game models and their applications. The book is self-contained in nature and includes original material and applications with explicit examples throughout, including numerical solutions.

Two-Person Game Theory: The Essential Ideas  eBooks & eLearning

Posted by Jeembo at May 5, 2019
Two-Person Game Theory: The Essential Ideas

Two-Person Game Theory: The Essential Ideas by Anatol Rapoport
English | 1966 | ISBN: 047205015X | 224 Pages | PDF | 3.5 MB

This fascinating and provocative book presents the fundamentals of two-person game theory, a mathematical approach to understanding human behavior and decision-making.

Playing with Sound: A Theory of Interacting with Sound and Music in Video Games  eBooks & eLearning

Posted by arundhati at Aug. 8, 2019
Playing with Sound: A Theory of Interacting with Sound and Music in Video Games

Karen Collins, "Playing with Sound: A Theory of Interacting with Sound and Music in Video Games "
English | ISBN: 0262018675 | 2013 | 200 pages | PDF | 7 MB

Biblical Games: Game Theory and the Hebrew Bible  eBooks & eLearning

Posted by enmoys at Feb. 20, 2014
Biblical Games: Game Theory and the Hebrew Bible

Biblical Games: Game Theory and the Hebrew Bible By Steven J Brams
2002 | 240 Pages | ISBN: 0262025310 , 0262523329 | DJVU | 2 MB

Introduction to Game Theory (Repost)  eBooks & eLearning

Posted by AvaxGenius at Oct. 18, 2024
Introduction to Game Theory (Repost)

Introduction to Game Theory by Peter Morris
English | PDF (True) | 1994 | 240 Pages | ISBN : 038794284X | 17.2 MB

The mathematical theory of games has as its purpose the analysis of a wide range of competitive situations. These include most of the recreations which people usually call "games" such as chess, poker, bridge, backgam­ mon, baseball, and so forth, but also contests between companies, military forces, and nations. For the purposes of developing the theory, all these competitive situations are called games. The analysis of games has two goals. First, there is the descriptive goal of understanding why the parties ("players") in competitive situations behave as they do. The second is the more practical goal of being able to advise the players of the game as to the best way to play. The first goal is especially relevant when the game is on a large scale, has many players, and has complicated rules. The economy and international politics are good examples. In the ideal, the pursuit of the second goal would allow us to describe to each player a strategy which guarantees that he or she does as well as possible. As we shall see, this goal is too ambitious. In many games, the phrase "as well as possible" is hard to define. In other games, it can be defined and there is a clear-cut "solution" (that is, best way of playing).

A General Theory of Equilibrium Selection in Games  eBooks & eLearning

Posted by tukotikko at Jan. 17, 2014
A General Theory of Equilibrium Selection in Games

A General Theory of Equilibrium Selection in Games By John C. Harsanyi, Reinhard Selten
1988 | 396 Pages | ISBN: 0262081733 | DJVU | 3 MB
Introduction to the Theory of Cooperative Games (Theory and Decision Library C) by Bezalel Peleg [Repost]

Introduction to the Theory of Cooperative Games (Theory and Decision Library C) by Bezalel Peleg
Springer; 2nd edition | August 22, 2007 | English | ISBN: 3540729445 | 336 pages | PDF | 3 MB

This book systematically presents the main solutions of cooperative games: the core, bargaining set, kernel, nucleolus, and the Shapley value of TU games as well as the core, the Shapley value, and the ordinal bargaining set of NTU games. The authors devote a separate chapter to each solution, wherein they study its properties in full detail. In addition, important variants are defined or even intensively analyzed.
Probabilistic Theory of Mean Field Games with Applications I: Mean Field FBSDEs, Control, and Games

Probabilistic Theory of Mean Field Games with Applications I: Mean Field FBSDEs, Control, and Games By René Carmona
English | PDF,EPUB | 2018 | 728 Pages | ISBN : 3319564374 | 22.5 MB

This two-volume book offers a comprehensive treatment of the probabilistic approach to mean field game models and their applications. The book is self-contained in nature and includes original material and applications with explicit examples throughout, including numerical solutions.
Probabilistic Theory of Mean Field Games with Applications I: Mean Field FBSDEs, Control, and Games

Probabilistic Theory of Mean Field Games with Applications I: Mean Field FBSDEs, Control, and Games By René Carmona
English | PDF,EPUB | 2018 | 728 Pages | ISBN : 3319564374 | 22.5 MB

This two-volume book offers a comprehensive treatment of the probabilistic approach to mean field game models and their applications. The book is self-contained in nature and includes original material and applications with explicit examples throughout, including numerical solutions.

Biblical Games: Game Theory and the Hebrew Bible  eBooks & eLearning

Posted by insetes at June 6, 2022
Biblical Games: Game Theory and the Hebrew Bible

Biblical Games: Game Theory and the Hebrew Bible By Steven J. Brams
2002 | 240 Pages | ISBN: 0262025310 | DJVU | 3 MB