Virtual Reality Video

Virtual Reality Filmmaking: Techniques & Best Practices for VR Filmmakers  eBooks & eLearning

Posted by IrGens at Dec. 29, 2018
Virtual Reality Filmmaking: Techniques & Best Practices for VR Filmmakers

Virtual Reality Filmmaking: Techniques & Best Practices for VR Filmmakers by Celine Tricart
English | November 21, 2017 | ISBN: 1138233951, 113823396X | PDF | 190 pages | 36.9 MB

Virtual Reality Filmmaking: Techniques & Best Practices for VR Filmmakers  eBooks & eLearning

Posted by IrGens at Dec. 28, 2018
Virtual Reality Filmmaking: Techniques & Best Practices for VR Filmmakers

Virtual Reality Filmmaking: Techniques & Best Practices for VR Filmmakers by Celine Tricart
English | November 21, 2017 | ISBN: 1138233951, 113823396X | EPUB | 190 pages | 11.9 MB

Building Virtual Reality with Unity and Steam VR  eBooks & eLearning

Posted by AlenMiler at June 15, 2017
Building Virtual Reality with Unity and Steam VR

Building Virtual Reality with Unity and Steam VR by Jeff W Murray
English | 14 Jun. 2017 | ASIN: B0721QPVVW | 352 Pages | AZW3 | 6.73 MB
Affective Intensities and Evolving Horror Forms: From Found Footage to Virtual Reality

Adam Daniel, "Affective Intensities and Evolving Horror Forms: From Found Footage to Virtual Reality"
English | ISBN: 1474456359 | 2020 | 232 pages | PDF | 7 MB
Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do [Audiobook]

Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do [Audiobook] by Jeremy Bailenson
English | January 30th, 2018 | ASIN: B07954XJXB, ISBN: 1538496461 | MP3@64 kbps | 7 hrs 40 mins | 94.45 MB
Narrator: Jeffrey Kafer

Virtual reality is able to effectively blur the line between reality and illusion, pushing the limits of our imagination and granting us access to any experience imaginable. With well-crafted simulations, these experiences, which are so immersive that the brain believes they're real, are already widely available with a VR headset and will only become more accessible and commonplace. But how does this new medium affect its users, and does it have a future beyond fantasy and escapism?
New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video. (Repost)

Stephan Schütze, Anna Irwin-Schütze, "New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video."
English | 2018 | ISBN: 1138740810, 1138740829 | PDF | pages: 355 | 121.2 mb
Ambisonics: A Practical 3D Audio Theory for Recording, Studio Production, Sound Reinforcement, and Virtual Reality

Franz Zotter, "Ambisonics: A Practical 3D Audio Theory for Recording, Studio Production, Sound Reinforcement, and Virtual Reality "
English | ISBN: 3030172066 | 2019 | 210 pages | EPUB, PDF | 35 MB + 11 MB
Virtual Reality – Rundumblick auf Kopfdruck: Ein Marktüberblick über VR 360 Grad Single-Shot Kameras

Virtual Reality – Rundumblick auf Kopfdruck: Ein Marktüberblick über VR 360 Grad Single-Shot Kameras by Roman Plesky
German | 21 Jun. 2018 | ASIN: B07DXKHXVW | 228 Pages | EPUB | 3.66 MB

XR Case Studies: Using Augmented Reality and Virtual Reality Technology in Business  eBooks & eLearning

Posted by AvaxGenius at Sept. 11, 2021
XR Case Studies: Using Augmented Reality and Virtual Reality Technology in Business

XR Case Studies: Using Augmented Reality and Virtual Reality Technology in Business by Timothy Jung
English | PDF,EPUB | 2021 | 165 Pages | ISBN : 3030727807 | 59.1 MB

This book presents a comprehensive collection of case studies on augmented reality and virtual realty (AR/VR) applications in various industries. Augmented reality and virtual reality are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers.

Echoes of Other Worlds: Sound in Virtual Reality: Past, Present and Future  eBooks & eLearning

Posted by Jeembo at Dec. 27, 2017
Echoes of Other Worlds: Sound in Virtual Reality: Past, Present and Future

Echoes of Other Worlds: Sound in Virtual Reality: Past, Present and Future by Tom A. Garner
English | 2018 | ISBN: 3319657070 | 377 Pages | PDF | 6.8 MB

This book explores the nature and importance of sound in virtual reality (VR).