Java 2D

Unity Android Game Development : Build 10 2D & 3D Games  eBooks & eLearning

Posted by lucky_aut at March 14, 2024
Unity Android Game Development : Build 10 2D & 3D Games

Unity Android Game Development : Build 10 2D & 3D Games
Last updated 1/2024
Duration: 35h54m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 22 GB
Genre: eLearning | Language: English

Unity Game Development & Design, Learn Unity Android Game Development with C# & Unity ( Updated Unity 2023 )

Java Parsing Collection XML JSON: Map List XML JSON Transform  eBooks & eLearning

Posted by AlenMiler at April 21, 2019
Java Parsing Collection XML JSON: Map List XML JSON Transform

Java Parsing Collection XML JSON: Map List XML JSON Transform by yang hu
English | April 20, 2019 | ISBN: 1095373374 | 64 pages | AZW3 | 0.86 Mb

Learn JavaFX 8: Building User Experience and Interfaces with Java 8  eBooks & eLearning

Posted by step778 at Aug. 10, 2020
Learn JavaFX 8: Building User Experience and Interfaces with Java 8

Kishori Sharan, "Learn JavaFX 8: Building User Experience and Interfaces with Java 8"
English | 2015 | pages: 1210 | ISBN: 148421143X | PDF | 29,1 mb

Mastering AP Computer Science A (Java): AP Computer Science A (AP CSA) Exam Prep  eBooks & eLearning

Posted by TiranaDok at Sept. 27, 2025
Mastering AP Computer Science A (Java): AP Computer Science A (AP CSA) Exam Prep

Mastering AP Computer Science A (Java): AP Computer Science A (AP CSA) Exam Prep — Comprehensive Java Lessons, Exam-Style MCQs & FRQs, and Tips for Bluebook® Digital Testing by STEPHEN JAMES
English | September 15, 2025 | ISBN: N/A | ASIN: B0FQBMT5WK | 896 pages | EPUB | 0.89 Mb

Computer Graphics for Java Programmers (repost)  eBooks & eLearning

Posted by rexT at June 24, 2009
Computer Graphics for Java Programmers (repost)

Computer Graphics for Java Programmers
Leen Ammeraal, Kang Zhang | ISBN: 0470031603 | CHM | 386 pages | 2nd Edition | 2007 | 13 MB

A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts – and a knowledge of how they can be implemented in a particular programming language – is essential.

Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination.

Developing Games in Java (Repost)  eBooks & eLearning

Posted by lout at Sept. 29, 2010
Developing Games in Java (Repost)

Developing Games in Java By David Brackeen
Publisher: New Riders Games 2003 | 100 Pages | ISBN: 1592730051 | CHM | 4 MB

Developing Games in Java (Repost)  eBooks & eLearning

Posted by tukotikko at Sept. 29, 2013
Developing Games in Java (Repost)

Developing Games in Java By David Brackeen
2003 | 100 Pages | ISBN: 1592730051 | EPUB + CHM | 4 MB + 4 MB

Unity Android Game Development : Build 7 2D & 3D Games  eBooks & eLearning

Posted by ELK1nG at Sept. 23, 2021
Unity Android Game Development : Build 7 2D & 3D Games

Unity Android Game Development : Build 7 2D & 3D Games
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 15.4 GB | Duration: 32h 55m

Unity Game Development & Design, Learn Unity Android Game Development with C# & Unity ( Updated Unity 2021 )

Computer Graphics for Java Programmers (2nd edition) [Repost]  eBooks & eLearning

Posted by ChrisRedfield at May 30, 2014
Computer Graphics for Java Programmers (2nd edition) [Repost]

Leendert Ammeraal, ‎Kang Zhang - Computer Graphics for Java Programmers (2nd edition)
Published: 2007-02-27 | ISBN: 0470031603 | CHM | 396 pages | 12 MB

Developing Games in Java by David Brackeen [Repost]  eBooks & eLearning

Posted by Free butterfly at Oct. 7, 2014
Developing Games in Java by David Brackeen [Repost]

Developing Games in Java by David Brackeen
New Riders; 1 edition | August 31, 2003 | English | ISBN: 1592730051 | 1008 pages | CHM | 3 MB

If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters.