Strategy Game Design

Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players

Zack Hiwiller, "Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players"
English | ISBN: 0134396758 | 2015 | EPUB/PDF (True) | 480 pages | 10 MB/12 MB

Game Design: Theory and Practice (With CD-ROM)  eBooks & eLearning

Posted by insetes at March 21, 2019
Game Design: Theory and Practice (With CD-ROM)

Game Design: Theory and Practice (With CD-ROM) By Richard Rouse
2001 | 608 Pages | ISBN: 1556227353 | DJVU | 10 MB
Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players

Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players by Zack Hiwiller
English | December 17, 2015 | ISBN: 0134396758 | 480 pages | AZW3 | 9.97 Mb

Andrew Rollings and Ernest Adams on Game Design by Andrew Rollings  eBooks & eLearning

Posted by Alexpal at March 27, 2008
Andrew Rollings and Ernest Adams on Game Design  by  Andrew Rollings

Andrew Rollings and Ernest Adams on Game Design by Andrew Rollings (Author), Ernest Adams (Author)
Publisher: New Riders Games (May 11, 2003) | ISBN-10: 1592730019 | CHM | 8,8 Mb | 648 pages

How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful. Advancing those ideasinto games that people want to play is one of the hardest, and mostunder-appreciated, tasks in the game development cycle. Andrew Rollingsand Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market.

Andrew Rollings and Ernest Adams on Game Design (Repost)  eBooks & eLearning

Posted by yousufhunk at Aug. 15, 2011
Andrew Rollings and Ernest Adams on Game Design (Repost)

Andrew Rollings and Ernest Adams on Game Design
New Riders Games | May 11, 2003 | ISBN-10: 1592730019 | 648 pages | CHM | 8.4 MB

How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful. Advancing those ideasinto games that people want to play is one of the hardest

Clockwork Game Design  eBooks & eLearning

Posted by Free butterfly at Feb. 12, 2025
Clockwork Game Design

Clockwork Game Design by Keith Burgun
English | December 24, 2024 | ISBN: 1032771577 | 162 pages | MOBI | 3.37 Mb

Andrew Rollings and Ernest Adams on Game Design (Repost)  eBooks & eLearning

Posted by yousufhunk at Sept. 23, 2010
Andrew Rollings and Ernest Adams on Game Design (Repost)

Andrew Rollings and Ernest Adams on Game Design
New Riders Games | May 11, 2003 | ISBN-10: 1592730019 | 648 pages | CHM | 8.4 MB

How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful. Advancing those ideasinto games that people want to play is one

Strategy Game Programming With Directx 9.0 2003 by Todd Barron  eBooks & eLearning

Posted by Alexpal at Nov. 13, 2006
Русская и английская версии!
Russian and english version!



Тодд Баррон - «Программирование стратегических игр с DirectX 9.0»
Strategy Game Programming With Directx 9.0 2003 by Todd Barron

Publisher: Wordware Publishing, Inc.; Bk&CD-Rom edition (May 25, 2003) | ISBN: 1556229224 | CHM | 11,9 Mb [ENG] + 5,9 Mb [RUS] | 700 pages

Text covers everything needed to create a strategy game using C++ and DirectX 9.0. Outlines the game development process and explains game mechanics, resource management, interface design, sound implementation and more. For beginning to intermediate users. Softcover. DLC: Computer games–Programming.

Книга «Программирование стратегических игр с DirectX 9.0» охватывает все темы, которые следует знать, чтобы создать собственную стратегическую игру на С++ с использованием DirectX. Книга выделяет процесс разработки игры и исследует игровые механизмы, управление ресурсами, разработку интерфейса, добавление звукового оформления и многое другое. Более сложные темы включают поиск пути, визуализацию стистем частиц и реализацию сетевого многопользовательского режима.

David Perry on Game Design: A Brainstorming ToolBox (Repost)  eBooks & eLearning

Posted by step778 at May 14, 2015
David Perry on Game Design: A Brainstorming ToolBox (Repost)

David Perry, Rusel DeMaria, "David Perry on Game Design: A Brainstorming ToolBox"
2009 | pages: 1073 | ISBN: 1584506687 | PDF | 17,5 mb

Multiplayer Game Programming: Architecting Networked Games (Game Design)  eBooks & eLearning

Posted by Grev27 at Feb. 7, 2016
Multiplayer Game Programming: Architecting Networked Games (Game Design)

Josh Glazer, Sanjay Madhav, "Multiplayer Game Programming: Architecting Networked Games (Game Design)"
English | ISBN: 0134034309 | 2015 | EPUB/PDF | 384 pages | 19 MB/15 MB