Strategy Game Design

David Perry on Game Design: A Brainstorming ToolBox  eBooks & eLearning

Posted by tot167 at May 3, 2010
David Perry on Game Design: A Brainstorming ToolBox

David Perry, Rusel DeMaria, "David Perry on Game Design: A Brainstorming ToolBox"
Charles River Media | 2009 | ISBN: 1584506687 | 1040 pages | PDF | 17,5 MB

Computer Game Design: Theory and Practice by Richard Rouse [Repost]  eBooks & eLearning

Posted by Free butterfly at Sept. 24, 2014
Computer Game Design: Theory and Practice by Richard Rouse [Repost]

Computer Game Design: Theory and Practice by Richard Rouse
Wordware Publishing, Inc. | February 25, 2001 | English | ISBN: 1556227353 | 609 pages | PDF | 34 MB

One of the most important but least discussed elements of a computer game is the gameplay that makes a game compelling and entertaining. Game Design: Theory & Practice focuses on this elusive topic and how you can ensure your title has the best gameplay possible. Richard Rouse discusses in detail key game design topics including game balancing, storytelling, non-linearity, player motivations, input/output, artificial intelligence, level design, and playtesting.

Basics of Game Design (Repost)  eBooks & eLearning

Posted by roxul at Jan. 26, 2015
Basics of Game Design (Repost)

Michael Moore, "Basics of Game Design"
English | ISBN: 156881433X | 2011 | PDF | 400 pages | 41 MB

Richard Rouse, "Game Design: Theory and Practice"  eBooks & eLearning

Posted by Alexpal at Jan. 17, 2006

Richard Rouse, "Game Design: Theory and Practice"
Wordware Publishing | ISBN 1556227353 | 2001 Year | PDF | 31,84 Mb | 500 Pages

Basics of Game Design (repost)  eBooks & eLearning

Posted by viserion at May 1, 2013
Basics of Game Design (repost)

Michael Moore, "Basics of Game Design"
ISBN: 156881433X | 2011 | PDF | 400 pages | 41 MB

Basics of Game Design [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Dec. 16, 2013
Basics of Game Design [Repost]

Michael E. Moore - Basics of Game Design
Published: 2011-03-23 | ISBN: 156881433X | PDF | 400 pages | 40 MB

Game Design: Theory and Practice by Richard Rouse  eBooks & eLearning

Posted by Alexpal at March 16, 2007
Game Design: Theory and Practice  by  Richard Rouse

Game Design: Theory and Practice by Richard Rouse (Author, Illustrator), Mark Louis Rybczyk (Author)
Publisher: Wordware Publishing; (February 15, 2001) | ISBN-10: 1556227353 | PDF | 32 Mb | 500 pages

One of the most important but least discussed elements of a computer game is the gameplay that makes a game compelling and entertaining. Game Design: Theory & Practice focuses on this elusive topic and how you can ensure your title has the best gameplay possible. Richard Rouse discusses in detail key game design topics including game balancing, storytelling, non-linearity, player motivations, input/output, artificial intelligence, level design, and playtesting. This book delves into the entire breadth of interactive games, covering computer, console, and arcade titles, and spanning a variety of gaming genres including strategy, adventure, simulation, action, role-playing, sports, and wargames.

Game Design: Theory and Practice (Repost)  eBooks & eLearning

Posted by lenami at June 1, 2010
Game Design: Theory and Practice (Repost)

Game Design: Theory and Practice
Publisher: Wordware Publishing | ISBN: 1556227353 | edition 2001 | PDF | 609 pages | 30,3 mb

One of the most important but least discussed elements of a computer game is the gameplay that makes a game compelling and entertaining. Game Design: Theory & Practice focuses on this elusive topic and how you can ensure your title has the best gameplay possible. Richard Rouse discusses in detail key game design topics including game balancing, storytelling, non-linearity, player motivations, input/output, artificial intelligence, level design, and playtesting. This book delves into the entire breadth of interactive games, covering computer, console, and arcade titles, and spanning a variety of gaming genres including strategy, adventure, simulation, action, role-playing, sports, and wargames.

Basics of Game Design  eBooks & eLearning

Posted by tarantoga at Jan. 2, 2012
Basics of Game Design

Michael Moore, "Basics of Game Design"
ISBN: 156881433X | March 23, 2011 | PDF | 400 pages | 41 MB
The Web Game Developer's Cookbook: Using JavaScript and HTML5 to Develop Games (Game Design)

The Web Game Developer's Cookbook: Using JavaScript and HTML5 to Develop Games (Game Design) by Evan Burchard
English | 23 Mar. 2013 | ASIN: B00C0OBZIU | 357 Pages | AZW3 | 24.54 MB