Opengl Programming Guide

Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)  eBooks & eLearning

Posted by mapusi at Nov. 18, 2016
Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)

Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL) by Graham Sellers
English | 31 Oct. 2016 | ISBN: 0134464540 | 480 Pages | PDF | 17.22 MB

The Definitive Vulkan™ Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics



The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan™ Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments.

OpenGL ES 2.0 Programming Guide  eBooks & eLearning

Posted by Grev27 at Aug. 15, 2018
OpenGL ES 2.0 Programming Guide

OpenGL ES 2.0 Programming Guide by Aaftab Munshi
English | ISBN: 0321502795 | 480 pages | EPUB | 24 July, 2008 | 12 Mb

Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)  eBooks & eLearning

Posted by AlenMiler at Nov. 16, 2016
Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL)

Vulkan Programming Guide: The Official Guide to Learning Vulkan (OpenGL) by Graham Sellers
English | 31 Oct. 2016 | ISBN: 0134464540 | 792 Pages | MOBI/EPUB/PDF | 50.73 MB

The Definitive Vulkan™ Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics.

OpenGL ES 2.0 Programming Guide  eBooks & eLearning

Posted by l3ivo at Feb. 2, 2024
OpenGL ES 2.0 Programming Guide

Aaftab Munshi, "OpenGL ES 2.0 Programming Guide"
English | 2008 | ISBN: 0321502795 | 450 pages | PDF | 4.2 MB

OpenGL Programming for the X Window System  eBooks & eLearning

Posted by lout at May 22, 2011
OpenGL Programming for the X Window System

OpenGL Programming for the X Window System By Mark J. Kilgard
Publisher: Add.ison-We.sley Profe.ssion.al 1996 | 576 Pages | ISBN: 0201483599 | PDF | 118 MB

OpenGL Programming for the X Window System (Repost)  eBooks & eLearning

Posted by elodar at Oct. 22, 2012
OpenGL Programming for the X Window System (Repost)

Mark J. Kilgard, "OpenGL Programming for the X Window System"
English | 1996-08-05 | ISBN: 0201483599 | 568 pages | PDF | 118.12 mb

OpenGL Programming for the X Window System (Repost)  eBooks & eLearning

Posted by enmoys at Feb. 26, 2013
OpenGL Programming for the X Window System (Repost)

OpenGL Programming for the X Window System By Mark J. Kilgard
1996 | 576 Pages | ISBN: 0201483599 | PDF | 118 MB

OpenGL Programming for the X Window System (repost)  eBooks & eLearning

Posted by MoneyRich at Dec. 23, 2014
OpenGL Programming for the X Window System (repost)

OpenGL Programming for the X Window System by Mark J. Kilgard
English | August 15, 1996 | ISBN: 0201483599 | 576 Pages | PDF | 118 MB

OpenGL is the fastest and most widely available software standard for producing high-quality color images of 3D scenes. This practical guide shows X programmers how to construct working 3D applications using OpenGL and how to tightly integrate OpenGL applications with the X Window System. Written by a Silicon Graphics X Window System and OpenGL expert, OpenGL Programming for the X Window System uses the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be constructed quickly and explores OpenGL features using examples written with GLUT.

"OpenGL(R) ES 2.0 Programming Guide" (Repost)  eBooks & eLearning

Posted by loverka at Feb. 3, 2011
"OpenGL(R) ES 2.0 Programming Guide" (Repost)

"OpenGL(R) ES 2.0 Programming Guide"
Publisher: Addison-Wesley Professional | August 3, 2008 | 468 pages | ISBN: 0321502795 | PDF | 4,1 MB

OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it—until now.

OpenGL ES 2.0 Programming Guide by Aaftab Munshi [Repost]  eBooks & eLearning

Posted by Free butterfly at Oct. 30, 2015
OpenGL ES 2.0 Programming Guide by Aaftab Munshi [Repost]

OpenGL ES 2.0 Programming Guide by Aaftab Munshi
English | 24 July 2008 | ISBN: 0321502795 | 457 Pages | PDF | 4 MB

OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including cell phones, PDAs, consoles, appliances, and vehicles.