Opengl Programming Guide

Vulkan Programming Guide: The Official Guide to Learning Vulkan (Repost)  eBooks & eLearning

Posted by DZ123 at Nov. 25, 2019
Vulkan Programming Guide: The Official Guide to Learning Vulkan (Repost)

Graham Sellers, John Kessenich, "Vulkan Programming Guide: The Official Guide to Learning Vulkan"
English | 2016 | ISBN: 0134464540 | EPUB | pages: 480 | 15.2 mb

OpenCL Programming Guide  eBooks & eLearning

Posted by lout at Aug. 20, 2011
OpenCL Programming Guide

OpenCL Programming Guide By Aaftab Munshi, Benedict Gaster, Timothy Mattson, James Fung, Dan Ginsburg
Publisher: Addi..son-Wes..ley Profes..sional 2011 | 648 Pages | ISBN: 0321749642 | EPUB + PDF | 13 MB + 6 MB

OpenCL Programming Guide (repost)  eBooks & eLearning

Posted by interes at Oct. 20, 2012
OpenCL Programming Guide (repost)

OpenCL Programming Guide By Aaftab Munshi, Benedict Gaster, Timothy Mattson, James Fung, Dan Ginsburg
English | 2011 | 648 Pages | ISBN: 0321749642 | PDF | 6 MB

Using the new OpenCL (Open Computing Language) standard, you can write applications that access all available programming resources: CPUs, GPUs, and other processors such as DSPs and the Cell/B.E. processor. Already implemented by Apple, AMD, Intel, IBM, NVIDIA, and other leaders, OpenCL has outstanding potential for PCs, servers, handheld/embedded devices, high performance computing, and even cloud systems. This is the first comprehensive, authoritative, and practical guide to OpenCL 1.1 specifically for working developers and software architects.

OpenCL Programming Guide (Repost)  eBooks & eLearning

Posted by bookwyrm at Dec. 13, 2012
OpenCL Programming Guide (Repost)

OpenCL Programming Guide By Aaftab Munshi, Benedict Gaster, Timothy Mattson, James Fung, Dan Ginsburg
2011 | 648 Pages | ISBN: 0321749642 | EPUB + PDF | 13 MB + 8 MB

OpenCL Programming Guide [Repost]  eBooks & eLearning

Posted by ChrisRedfield at April 28, 2013
OpenCL Programming Guide [Repost]

Aaftab Munshi, Benedict Gaster, Timothy G. Mattson, James Fung, Dan Ginsburg - OpenCL Programming Guide
Published: 2011-07-23 | ISBN: 0321749642 | PDF | 648 pages | 5 MB

OpenCL Programming Guide [Repost]  eBooks & eLearning

Posted by thingska at Feb. 15, 2016
OpenCL Programming Guide [Repost]

OpenCL Programming Guide by Timothy G. Mattson
English | July 23, 2011 | ISBN: 0321749642 | 648 Pages | EPUB | 12.5 MB

OpenCL Programming Guide (Repost)  eBooks & eLearning

Posted by insetes at May 18, 2019
OpenCL Programming Guide (Repost)

OpenCL Programming Guide By Aaftab Munshi, Benedict Gaster, Timothy Mattson, James Fung, Dan Ginsburg
2012 | 648 Pages | ISBN: 0321749642 | PDF | 6 MB

Pangea Software's Ultimate Game Programming Guide for Mac OS X (Repost)  eBooks & eLearning

Posted by step778 at June 12, 2015
Pangea Software's Ultimate Game Programming Guide for Mac OS X (Repost)

Brian Greenstone, "Pangea Software's Ultimate Game Programming Guide for Mac OS X"
2004 | pages: 287 | ISBN: 0976150506 | PDF | 4,5 mb

Pangea Software's Ultimate Game Programming Guide for Mac OS X  eBooks & eLearning

Posted by Saunt at May 20, 2009
Pangea Software's Ultimate Game Programming Guide for Mac OS X

Pangea Software's Ultimate Game Programming Guide for Mac OS X
Publisher: Pangea Software | ISBN: 0976150506 | edition 2004 | PDF | 288 pages | 5,6 mb

Brian Greenstone reveals his Mac programming secrets in this must-have book for any aspiring game programmer. The text covers all of the nuances of various Mac OS technologies such as the OpenGL, HID Manager, OpenAL, Rendezvous, Core Graphics, Quicktime, Maya plug-ins, stereo 3D rendering, AltiVec optimizations, networking, copy-protection of games, marketing and sales strategies for self-publishers.

Guide to Graphics Software Tools, Second Edition  eBooks & eLearning

Posted by AvaxGenius at Dec. 25, 2019
Guide to Graphics Software Tools, Second Edition

Guide to Graphics Software Tools, Second Edition by Jim X. Chen
English | PDF | 2009 | 585 Pages | ISBN : 1848009003 | 7.12 MB

Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and engineers in particular.