Opengl Programming Guide

OpenGL SuperBible: Comprehensive Tutorial and Reference  eBooks & eLearning

Posted by insetes at Dec. 2, 2018
OpenGL SuperBible: Comprehensive Tutorial and Reference

OpenGL SuperBible: Comprehensive Tutorial and Reference By Richard S. Wright, Nicholas Haemel, Graham Sellers, Benjamin Lipchak
2010 | 1008 Pages | ISBN: 0321712617 | PDF | 26 MB

Guide to Graphics Software Tools  eBooks & eLearning

Posted by tot167 at Dec. 19, 2008
Guide to Graphics Software Tools

Jim X. Chen "Guide to Graphics Software Tools"
Springer | 2008-11-14 | ISBN: 1848009003 | 559 pages | PDF | 4,9 MB
C++ Game Animation Programming: Learn modern animation techniques from theory to implementation using C++, OpenGL

C++ Game Animation Programming
by Dunsky, Michael;Szauer, Gabor;

English | 2023 | ISBN: 1803246529 | 480 pages | True PDF | 50.15 MB

Mobile Application Programming - iOS [repost]  eBooks & eLearning

Posted by Alexpal at Feb. 4, 2012
Mobile Application Programming - iOS [repost]

Mobile Application Programming - iOS
M4V | h264 1395kbps | English | 640x480 | 24fps | aac 128kbps | 8.5 GB
Genre: eLearning

Video Training includes 27 Lectures of mobile programming.

Mobile Application Programming - iOS  eBooks & eLearning

Posted by house23 at Feb. 15, 2011
Mobile Application Programming - iOS

Mobile Application Programming - iOS
M4V | h264 1395kbps | English | 640x480 | 24fps | aac 128kbps | 8.5 GB
Genre: eLearning

Video Training includes 27 Lectures of mobile programming. Lecture 1 Objective-C Introduction Slides iOS Overview. Lecture 2 Objective-C Objective-C and Foundation Framework Slides NSObject Documentation.

Foundations of 3D Graphics Programming: Using JOGL and Java3D  eBooks & eLearning

Posted by tot167 at Dec. 12, 2008
Foundations of 3D Graphics Programming: Using JOGL and Java3D

Jim X. Chen, Chunyang Chen "Foundations of 3D Graphics Programming: Using JOGL and Java3D"
Springer | 2008-08-25 | ISBN: 1848002831 | 400 pages | PDF | 11,8 MB

Foundations of 3D Graphics Programming: Using JOGL and Java3D  eBooks & eLearning

Posted by AvaxGenius at Dec. 25, 2019
Foundations of 3D Graphics Programming: Using JOGL and Java3D

Foundations of 3D Graphics Programming: Using JOGL and Java3D by Jim X. Chen
English | PDF | 2006 | 306 Pages | ISBN : 1846281857 | 3.42 MB

"A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java."

Foundations of 3D Graphics Programming: Using JOGL and Java3D (repost)  eBooks & eLearning

Posted by MoneyRich at Dec. 13, 2014
Foundations of 3D Graphics Programming: Using JOGL and Java3D (repost)

Foundations of 3D Graphics Programming: Using JOGL and Java3D by Chunyang Chen
English | September 11, 2008 | ISBN: 1848002831 | 400 pages | PDF | 27 MB

OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications.

Guide to Graphics Software Tools  eBooks & eLearning

Posted by tot167 at Feb. 8, 2008
Guide to Graphics Software Tools

Jim X. Chen “Guide to Graphics Software Tools"
Springer | 2002-10-16 | ISBN:0387950494 | 530 pages | PDF | 16,8 Mb

Delphi Developer's Guide to OpenGL  eBooks & eLearning

Posted by sivdhan09 at July 5, 2010
Delphi Developer's Guide to OpenGL

Delphi Developer's Guide to OpenGL
Wordware Publishing | August-25-1999 | ISBN: 1556226578 | 450 pages | PDF | 1.2MB

A comprehensive title targeted at experienced 32-bit Delphi programmers and developers in the use of the industry graphics standard library, OpenGL, which has become a standard for programming in the animation and computer game industries.