Opengl Programming Guide

OpenGL Superbible: Comprehensive Tutorial and Reference (Sams Teach Yourself -- Hours) [Repost]

OpenGL Superbible: Comprehensive Tutorial and Reference (Sams Teach Yourself – Hours) by Graham Sellers
English | 21 July 2015 | ISBN: 0672337479 | 880 Pages | EPUB | 21.1 MB

OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key extensions; shaders; and essential, related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development—both desktop and mobile.

OpenGL Superbible: Comprehensive Tutorial and Reference  eBooks & eLearning

Posted by AlenMiler at Jan. 29, 2019
OpenGL Superbible: Comprehensive Tutorial and Reference

OpenGL Superbible: Comprehensive Tutorial and Reference by Graham Sellers
English | July 20, 2015 | ISBN: 0672337479 | ASIN: B01248FA0U | 880 Pages | AZW3 | 43.77 MB

OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition)  eBooks & eLearning

Posted by AlenMiler at March 26, 2019
OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition)

OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition) by Graham Sellers
English | July 31, 2015 | ISBN: 0672337479 | 880 pages | AZW3 | 43 Mb

C++ Game Animation Programming - Second Edition  eBooks & eLearning

Posted by Free butterfly at March 18, 2024
C++ Game Animation Programming - Second Edition

C++ Game Animation Programming - Second Edition: Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan by Michael Dunsky, Gabor Szauer
English | December 1, 2023 | ISBN: 1803246529 | 480 pages | EPUB | 9.85 Mb
The Modern Vulkan Cookbook: A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

The Modern Vulkan Cookbook
by Preetish Kakkar
and Mauricio Maurer

English | 2024 | ISBN: 1803239980 | 335 pages | True/Retail PDF EPUB | 41.93 MB

Learning Game Physics with Bullet Physics and OpenGL  eBooks & eLearning

Posted by tukotikko at March 19, 2014
Learning Game Physics with Bullet Physics and OpenGL

Learning Game Physics with Bullet Physics and OpenGL By Chris Dickinson
2013 | 126 Pages | ISBN: 1783281871 | EPUB + PDF | 2 MB + 2 MB

Learning Game Physics with Bullet Physics and OpenGL (Repost)  eBooks & eLearning

Posted by enmoys at Sept. 27, 2014
Learning Game Physics with Bullet Physics and OpenGL (Repost)

Learning Game Physics with Bullet Physics and OpenGL By Chris Dickinson
2013 | 126 Pages | ISBN: 1783281871 | EPUB + PDF | 3 MB + 4 MB

Learning Game Physics with Bullet Physics and OpenGL (Repost)  eBooks & eLearning

Posted by bookwarrior at May 27, 2015
Learning Game Physics with Bullet Physics and OpenGL (Repost)

Learning Game Physics with Bullet Physics and OpenGL By Chris Dickinson
2013 | 126 Pages | ISBN: 1783281871 | EPUB + PDF | 3 MB + 4 MB

Learning Game Physics with Bullet Physics and OpenGL (Repost)  eBooks & eLearning

Posted by happy4all at Aug. 16, 2015
Learning Game Physics with Bullet Physics and OpenGL (Repost)

Learning Game Physics with Bullet Physics and OpenGL By Chris Dickinson
2013 | 126 Pages | ISBN: 1783281871 | EPUB + PDF | 4 MB

Learning Game Physics with Bullet Physics and OpenGL (Repost)  eBooks & eLearning

Posted by bookwyrm at Sept. 22, 2015
Learning Game Physics with Bullet Physics and OpenGL (Repost)

Learning Game Physics with Bullet Physics and OpenGL By Chris Dickinson
2013 | 126 Pages | ISBN: 1783281871 | EPUB + PDF | 4 MB